Gregory Allen got his start in the gaming industry back in 1991 as Senior Sound Designer at Interplay in Southern California. During that 7-year stint, he provided sound editing/sound design for many film and TV projects as well as audio content for several groundbreaking games including: Descent 1 & 2, Star Trek: Starfleet Academy, Fallout 1 & 2, and the Baldur’s Gate series. A move to Germany with C&G Entertainment led to more music, film/TV, and game composition/production credits working with a host of companies like Electronic Arts, Activision, Sega and THQ. In early 2004, Allen joined Electronic Arts Los Angeles (EALA) as Audio Director, setting up and managing a 22-person audio team that helped support projects such as Medal Of Honor Pacific Assault, Medal Of Honor Airborne, and Goldeneye Rouge Agent (which won a Motion Picture Sound Editors award for Best Game Audio in 2004). In 2005, he migrated to EA Chicago as Studio Audio Director, working with a small team on the award-winning Fight Night Round 3 and Def Jam Icon games. In 2007, EA moved to a new facility in downtown Chicago where Allen helped design nine new audio rooms including a Mix and Foley room outfitted with nearly every Blue Sky system available from the smaller Media Desk 2.1 and 5.1 systems to the newest I/ON in-wall/on-wall monitors.

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